

On June 6, 1944, Sergeant Matt Baker participates in the initial jump off, taking place hours before the Normandy landings. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation and to force the player to use team members to engage enemy units and provide better tactical opportunities. Brothers in Arms models weapons with erratic accuracy, and enemy fire can interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command rather than individual marksmanship is emphasized by providing the player with inaccurate aim. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs actually used by the military during World War II, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. The player can man the pintle-mounted M1919 Browning machine gun on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy.

In most levels of Brothers in Arms, the player is given command of one or two separate 1-3 man teams, with the exception of several sections in which the player is not in command of any unit. It was ported to the Wii in 2008, as part of the Brothers in Arms: Double Time compilation.īrothers in Arms: Road to Hill 30 was used to recreate scenarios in a 2005 History Channel special, titled Brothers in Arms.

The game takes place during World War II and focuses on tactics. It is the first game in the Brothers in Arms series.
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Brothers in Arms: Road to Hill 30 is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Xbox, Microsoft Windows and PlayStation 2.
